Driving REAL Touges, Race Tracks, Highway Networks, & Much More in Horizon 6’s Japan | New Gameplay

Driving REAL Touges, Race Tracks, Highway Networks, & Much More in Horizon 6’s Japan | New Gameplay

The first videos from bloggers who received pre-release preview build are starting to appear on the network, and you can already get a general idea of ​​how the world of Forza Horizon 6 is arranged. In one of these videos, the author @HokiHoshi shares his impressions of the map and its structure.

The map in Forza Horizon 6, according to the author of the video, has increased by about a quarter compared to the previous part, but the key change is not in size, but in the feeling of space. Thanks to a denser road network, elevation changes and thoughtful visibility of locations, the world is perceived as noticeably larger and more diverse, without the empty zones characteristic of Horizon 5.

The game features five specialized tracks, including the Sony Circuit (inspired by Ebisu), Hokubu, the Shimanoyama Drift Circuit and the Sakibbe Circuit, which provides better support for drifting, rallying and classic racing compared to previous parts. Additionally, mountain passes for toge have been added, inspired by real-life Japanese roads, including Haruna (made iconic as “Akina” in Initial D), Hakone Nanamagari, Bandai Azuma, and Norikura Skyline. They are not exact replicas, but they provide a more structured and purposeful driving experience that the series has previously lacked.

The urban part is represented by the largest Tokyo in the series' history, with a higher density of buildings and a complex network of highways. The roads form a multi-level system with interchanges and ring routes designed for long high-speed runs. At the same time, part of the urban environment remains decorative, and some expected elements, such as underground parking lots, are missing.

The world has become more "alive" with pedestrians, vehicles, trains, and other background elements, but this is more of a cosmetic improvement than a systemic change. Notable limitations include the inaccessibility of Mount Fuji and a number of related locations, despite their presence in marketing materials. Overall, the map is perceived as an evolution of the familiar formula, with an emphasis on density, terrain, and road variability rather than radical changes.

Driving REAL Touges, Race Tracks, Highway Networks, & Much More in Horizon 6’s Japan | New Gameplay