SAMSON: a Tyndalston Story — Missions & Jobs - Dev Diary

SAMSON: a Tyndalston Story — Missions & Jobs - Dev Diary

Developers from Liquid Swords dropped a new dev diary for SAMSON.

This time — no teeth flying out and no pipe wrenches to the face. Just two tired, unshaven guys — Tommy Rydling and Donald Young — calmly walking you through how their game works.

Spoiler: they’ve reinvented story missions, side jobs, and open-world gameplay.


Home, Sweet Home

Tyndalston is the kind of city with so much personality it basically becomes a character. Slums, crime, corruption, and a new drug called White Whisper — for Samson, that’s just a regular Tuesday.

Samson is part of the Cob Street gang. Grew up in South End, disappeared for a few years, and somehow came back already in debt.

A natural talent for ending up in deep shit.

And the entire game boils down to one simple idea:
you owe money, and that’s your problem.


Chapters, Jobs and Exploration

The game splits into three types of activities:

  • Chapters — story
  • Jobs — make money
  • Exploration — everything else

Chapters move the narrative forward. Jobs pay the bills. Nothing new here.

And every day starts the same way:
you need to earn a certain amount of money
(I know another game like that — it’s called my goddamn life)


Got money? Now try to keep it

Here’s where it gets interesting: money isn’t just the goal — it’s a liability.

Stack too much cash, and someone might jump you in an alley and beat it out of you. Lose it all — that’s on you. Stop paying your debts — and some very polite collectors will come by to teach you manners.

At this point they might as well call the game “hamster in a wheel” — running between “fix the car,” “make more money,” and “don’t die on the way.”

The real trick is knowing when to stop and get home before you get taken apart along with your (un)earned cash.

If this system actually works — it could be something special.


Not our fault, that’s just life

Here’s the kind of work you’ll be doing:

  • delivering organs to an underground clinic
  • contract hits
  • tagging along on criminal jobs as muscle

None of this feels like checklist filler.
More like a collection of ways to dig yourself deeper into trouble.

There is police in the game. The only question is whether they take bribes like in Mafia.


SAMSON launches April 8, 2026 on PC